Super cleaner apk download. I have done a plugin for Tinke to support G2D and PAC files, so every file inside 'graphic' folder is supported. G2D (LINK) format: Offset Size Description 0x00 4 'LINK' 0x04 4 Number of files 0x08 4 Block size 0x0C 4 Padding, always 0x00 * Start of offset table, for each file: 4 bytes -> Absolute offset 4 bytes -> Size, must be multiplied by 'block size'. If size is 0, then the size is 'block size' The unpacked files are common nitro images (nclr, ncgr, ncer, nanr and nscr). They are in this order: * File0 -> NANR (animation) * File1 -> NCGR (image data) 'Tile form -> Lineal' * File2 -> NCER (oams) * File3 -> NCGR (image data) 'Tile form -> Horizontal' * File4 -> NCLR (palette) * File5 -> NSCR (map) PAC format: Offset Size Description 0x00 4 Constant value 0x0040E3C4 0x04 4 Unknown, with Map files is set to 0 and with objets to 1 0x08 4 Number of files * Offset table. It contains information for 8 files but only it's used for the specificated in 'Number of files', it means if 'Number of files' is 3, the offset of the 4º files will be 0x00000000 and the 'file type' 0xFFFFFFFF. For each file: 4 bytes -> Offset The size can be calculated using the next offset (in the last file we must use the total file lenght) or reading the size in the format. After offset table, there are the 'file type', for each file: 4 bytes -> File type as follow - 0 => BMD0 - 1 => BTX0 - 2 => BTP0 - 7 => BTA0 Images: 637638 Download: Tinke rev132 dev (http://dl.dropbox.com/u/3981393/Translation/pokcross/Tinke%20rev132.zip).
Jun 19, 2012 - [NDS] Pokemon Conquest AP Topic and Discussion. VPYT D50A86CD::Game Enabler Code:::Anti-Piracy Fix E20044E0 000000A0 E59F0000. If you're using a patched ROM and it still doesn't load, try this version. For Pokemon Conquest on the DS, a GameFAQs message board topic titled 'AR Codes'.:::Anti-Piracy Fix.::All Pokemon Link (Warrior 1st Pokemon). Are the same as the other ones. Which only work on the rom version.
Very nice program pleonex! Your contribution is greatly appreciated! Greatly looking forward to this, but a quick question. Is there any form of a name canonical to this branch off series for the hero or heroine? I specify canonical to this branch off, because everyone knows if this was canon to the proper series it'd **** the proper canon so terribly, just because of mewtwo. Anyway, tried the game today, love it so much, I just wish I could understand what's going on in it.
Edit: If you want to roll with the kanji translated into english letters the heroine's name would be 'Shijunko' which is a way of saying 'Hero' in japanese. Pretty sure you can find a more 'masculine' version of saying 'Hero' in japase for the male protagonist's name. Greatly looking forward to this, but a quick question. Is there any form of a name canonical to this branch off series for the hero or heroine?
I specify canonical to this branch off, because everyone knows if this was canon to the proper series it'd **** the proper canon so terribly, just because of mewtwo. Anyway, tried the game today, love it so much, I just wish I could understand what's going on in it. I'm currently doing a playthrough on this game right now, and i'm explaining the storyline as I progress. You can view the thread here: http://pokecheats.net/forum/showthread.php?13924-Pokemon-X-Nobunaga-s-Ambition-Coverage-Thread. I have found how the game decrypt the file 'MSG.DAT' and write a program to do it: * Subrutine in ASM (* Program (* Source of the program (in C#) (* First block of the file decrypted (* Block 27 of the file (inside it there are the text from the start) (How use the program: 'Decrypt.exe 'full file path' numberOfBlock Number of block goes from 0 to 2B Well, if you download some of the files decrypted you won't see the text because this ******** game uses a so weird format to code the text. It's similar to use a custom table but the size of it can be of 1 or 2 bytes. I know where it's the subrutine and I have understood how it converts some chars.
Honda radio code generator tool. The official Honda site-instructions for radio/navigation code retrieval. Learn how to find your unique code and reset your Honda audio and navi systems. So his is the best way to get honda radio code for any model of honda car. Finally Just download the honda radio code generator software on your computer and start compliting the step by step guide about unlock honda radio codes. Unlock Honda Civic Radio Code Generator. Ready to start learning about unlock Honda radio code generator? We are here to help you. This unlocking process is very simple for any specific Civic locked radio device whit code.
I will try later to write a program. EDIT: I have found some images not supported, but they are related to the attacking sprites of pokemon and characters.
Completely new user; I actually saw the thread on GBAtemp before it closed. I would have posted more but I actually have to head out to work right now;from poking around in the files, I did manage to change some things - and in good news, it seems to be global (on map screen, VS screen, in mission) AND unencrypted shift-JIS! Kuni.dat - Feudal house name locations. 'Hajime' being the first one and then embarking to 'Flame' house etc. Pokemon.dat - oh come on >_> Tokusei.dat - Pokemon 'Ability' (Wonder Guard, etc.) Waza.dat - the actual Pokemon moves (Tackle, Splash, etc.) I'll do some more sleuthing later.
I decided to try my hand at Tokusei.dat and I'm already 3/4 done. There's some Pokemon abilities that don't actually exist in the games, and had considerable trouble trying to adhere to the Pokemon ability typename consistency, so i decided to leave some of them untranslated (Proud Strength being one of them, the other Eevee's second ability 'Telepathy' that has a crit dodge chance from what I could understand?) Anyway, I ran into Kind Of A Huge Problem while importing it back into the game. The one-byte text only adheres to a certain font size. I tried two-byte fullwidth text and for some strange reason, it didn't work and the entry was blank! So what happens now? >_> I translated 'Tokusei 1' 'Tokusei 2' at the bottom of the document and it didn't do anything.so I assume they way they're displayed in that image are just that - they're part of a bitmap. EDIT: Also changing Kuni.dat's fedual houses has the names of each house appear in the VS screen, in battle and on the top screen of the map screen.but it doesn't appear in the speech bubble underneath the highlighted house.
Super cleaner apk download. I have done a plugin for Tinke to support G2D and PAC files, so every file inside 'graphic' folder is supported. G2D (LINK) format: Offset Size Description 0x00 4 'LINK' 0x04 4 Number of files 0x08 4 Block size 0x0C 4 Padding, always 0x00 * Start of offset table, for each file: 4 bytes -> Absolute offset 4 bytes -> Size, must be multiplied by 'block size'. If size is 0, then the size is 'block size' The unpacked files are common nitro images (nclr, ncgr, ncer, nanr and nscr). They are in this order: * File0 -> NANR (animation) * File1 -> NCGR (image data) 'Tile form -> Lineal' * File2 -> NCER (oams) * File3 -> NCGR (image data) 'Tile form -> Horizontal' * File4 -> NCLR (palette) * File5 -> NSCR (map) PAC format: Offset Size Description 0x00 4 Constant value 0x0040E3C4 0x04 4 Unknown, with Map files is set to 0 and with objets to 1 0x08 4 Number of files * Offset table. It contains information for 8 files but only it's used for the specificated in 'Number of files', it means if 'Number of files' is 3, the offset of the 4º files will be 0x00000000 and the 'file type' 0xFFFFFFFF. For each file: 4 bytes -> Offset The size can be calculated using the next offset (in the last file we must use the total file lenght) or reading the size in the format. After offset table, there are the 'file type', for each file: 4 bytes -> File type as follow - 0 => BMD0 - 1 => BTX0 - 2 => BTP0 - 7 => BTA0 Images: 637638 Download: Tinke rev132 dev (http://dl.dropbox.com/u/3981393/Translation/pokcross/Tinke%20rev132.zip).
Jun 19, 2012 - [NDS] Pokemon Conquest AP Topic and Discussion. VPYT D50A86CD::Game Enabler Code:::Anti-Piracy Fix E20044E0 000000A0 E59F0000. If you're using a patched ROM and it still doesn't load, try this version. For Pokemon Conquest on the DS, a GameFAQs message board topic titled 'AR Codes'.:::Anti-Piracy Fix.::All Pokemon Link (Warrior 1st Pokemon). Are the same as the other ones. Which only work on the rom version.
Very nice program pleonex! Your contribution is greatly appreciated! Greatly looking forward to this, but a quick question. Is there any form of a name canonical to this branch off series for the hero or heroine? I specify canonical to this branch off, because everyone knows if this was canon to the proper series it'd **** the proper canon so terribly, just because of mewtwo. Anyway, tried the game today, love it so much, I just wish I could understand what's going on in it.
Edit: If you want to roll with the kanji translated into english letters the heroine's name would be 'Shijunko' which is a way of saying 'Hero' in japanese. Pretty sure you can find a more 'masculine' version of saying 'Hero' in japase for the male protagonist's name. Greatly looking forward to this, but a quick question. Is there any form of a name canonical to this branch off series for the hero or heroine?
I specify canonical to this branch off, because everyone knows if this was canon to the proper series it'd **** the proper canon so terribly, just because of mewtwo. Anyway, tried the game today, love it so much, I just wish I could understand what's going on in it. I'm currently doing a playthrough on this game right now, and i'm explaining the storyline as I progress. You can view the thread here: http://pokecheats.net/forum/showthread.php?13924-Pokemon-X-Nobunaga-s-Ambition-Coverage-Thread. I have found how the game decrypt the file 'MSG.DAT' and write a program to do it: * Subrutine in ASM (* Program (* Source of the program (in C#) (* First block of the file decrypted (* Block 27 of the file (inside it there are the text from the start) (How use the program: 'Decrypt.exe 'full file path' numberOfBlock Number of block goes from 0 to 2B Well, if you download some of the files decrypted you won't see the text because this ******** game uses a so weird format to code the text. It's similar to use a custom table but the size of it can be of 1 or 2 bytes. I know where it's the subrutine and I have understood how it converts some chars.
Honda radio code generator tool. The official Honda site-instructions for radio/navigation code retrieval. Learn how to find your unique code and reset your Honda audio and navi systems. So his is the best way to get honda radio code for any model of honda car. Finally Just download the honda radio code generator software on your computer and start compliting the step by step guide about unlock honda radio codes. Unlock Honda Civic Radio Code Generator. Ready to start learning about unlock Honda radio code generator? We are here to help you. This unlocking process is very simple for any specific Civic locked radio device whit code.
I will try later to write a program. EDIT: I have found some images not supported, but they are related to the attacking sprites of pokemon and characters.
Completely new user; I actually saw the thread on GBAtemp before it closed. I would have posted more but I actually have to head out to work right now;from poking around in the files, I did manage to change some things - and in good news, it seems to be global (on map screen, VS screen, in mission) AND unencrypted shift-JIS! Kuni.dat - Feudal house name locations. 'Hajime' being the first one and then embarking to 'Flame' house etc. Pokemon.dat - oh come on >_> Tokusei.dat - Pokemon 'Ability' (Wonder Guard, etc.) Waza.dat - the actual Pokemon moves (Tackle, Splash, etc.) I'll do some more sleuthing later.
I decided to try my hand at Tokusei.dat and I'm already 3/4 done. There's some Pokemon abilities that don't actually exist in the games, and had considerable trouble trying to adhere to the Pokemon ability typename consistency, so i decided to leave some of them untranslated (Proud Strength being one of them, the other Eevee's second ability 'Telepathy' that has a crit dodge chance from what I could understand?) Anyway, I ran into Kind Of A Huge Problem while importing it back into the game. The one-byte text only adheres to a certain font size. I tried two-byte fullwidth text and for some strange reason, it didn't work and the entry was blank! So what happens now? >_> I translated 'Tokusei 1' 'Tokusei 2' at the bottom of the document and it didn't do anything.so I assume they way they're displayed in that image are just that - they're part of a bitmap. EDIT: Also changing Kuni.dat's fedual houses has the names of each house appear in the VS screen, in battle and on the top screen of the map screen.but it doesn't appear in the speech bubble underneath the highlighted house.